I do also agree with you Saurish "iphones intuitive screen makes these touch games even more fun to play"
Although the following is a sponsored review, as always I strive to provide an honest opinion of the product reviewed.
I love my iPhone games. With my busy lifestyle, I rarely have time to get a game loaded up on my WII or XBox and just a few minutes of game play is all I’m looking for at a time. So many games on the iPhone meet my basic gaming criteria and Infinity Control is no exception.
The game’s creator offers this introduction to Infinity Control:
Welcome Recruit! You have just joined the Federation of International Space Marines! You start on earth where you learn the basics managing incoming craft while avoiding passing by satellites, then you will help the researchers maneuver craft around the dense asteroids of Saturn. Keep ahead of satellites orbiting around earth while docking ships! Watch out! The random appearance of black holes is possible!
Playing the game is as simple as drawing lines with your finger… but the lines are flight paths… for space ships. The screen shot below should give you a pretty good idea of what it takes to become a flight controller in space.
Over all, the game play is pretty straight forward and very easy to get the hang of.
Strategy and Features
The strategy of the game is just as simple as the controls. You have a red space station and a blue one on the screen. Entering the screen from all sides will be red and blue space ships. Your goal is to get each ship to dock safely to its matching colored space port. To do this, you swipe your finger along the screen to draw a flight path. As with any flight control, you need to make sure that you don’t direct your space ships into each other or other objects. The video below demonstrates this.
The game starts out incredibly easy and gradually increases in complexity as you play. Having to think about the colliding paths and plan ahead is critical to getting a good score, often involving re-thinking your ship’s path a couple times to avert disasters.
This was a fun game, but very simple. With limited goals and no enemies or weapons, it’s more of a test of coordination than it is a battle or puzzle game. At $0.99, it’s as cheap as it gets (other than free) and it does offer the ability to just play forever, unlike games with levels that get beaten. For a buck, it’s a good game that will remain unbeatable for as long as you play it, which is always good. Get your own copy and let me know how long it takes to beat my high score of 77.